2011年9月26日 星期一

Work Journal 9/26

[Might be problematic]
BVH (if too many triangles or the objects are scattered everywhere, it might be a problem)
Photon mapping (due to the limit of the memory, if too many photons are used, it will crash)

[Finish Today]
The "Media" object now is fully controllable.
High scattering, high absorption will result in close to diffuse objects.
Low scattering, low absorption will give more translucency.

[Next goal]
Multiple light sources inside the object.
I'm not sure how it will look like. I will set the scattering and absorption low to make the light from inside can go out.
No clue if it will look like the wax object in the reference picture.

One more thing, set the reflection to white might be working without global tone mapping.

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